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Purpose

  • Purgacy serves as a collection of continual of old survival servers that I have hosted / played
  • Brought into a new minimally modded world
  • In a setting that is focused on aesthetic, performance, building, exploration and adventure

The general intention is a provide:

  1. An interesting persistent base for continual of large projects
  2. A sort of purgatory of buildings after their original servers have died
  3. A server that is always waiting for you

Experience

  1. The server is primarily an archival first, survival second;
    • As such its purpose is built as such
    • Anyone is free to revive and continue their dead buildings BUT:
    • Make sure to follow and understand the ⁠guidelines if you wish to continue playing to avoid any surprises.
  2. The modded experience mainly focus on 4 factors; Light, Vanilla, Aesthetic, Compact & Uniform
    1. Light: Optimized, light additions where possible
    2. Vanilla: Preserve as much of vanilla mechanics as possible, including the grittiness of it.
    3. Aesthetic: Without betraying vanilla aesthetic and mechanics, attempts as far as possible and as minimally as possible to add in improvements within reason
    4. Compact & Uniform: Additions should be mostly compact, and not scattered ones
    • Prefer a collection of features or collection of mods from the same author than isolated additions
      • Main reason is for ease of compatibility and maintaining uniform visuals
      • Uniform also refer to the gameplay experience, they should flow together
  3. The server will always try to run on the latest Minecraft (supported by the mods)
    • If there are major mapgen changes, i will attempt to reset empty chunks and blend existing.
    • If I need to create a new world, ALL manmade structure (to my knowledge and your declaration), will be moved
    • If either of above happens, pings will be given in discord under the channel #updates
  4. I'm open to adding your worlds to this world!
    • You need to provide me a world copy
    • Work with me for the transfer process, idk which builds in your world are important and might miss some.
    • Heavily modded worlds might have to be modified extensively to be converted properly...